Search Header Logo

Unit 3 Set B

Authored by Marissa Martin

English

10th Grade

Unit 3 Set B
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Alienate

to turn away

to disturb

to stay for a time

to think about

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Artifice

A skillful or ingenious device; a clever trick

stormy; harsh

cowardly

an example that serves as a basis for later action

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Craven

to enliven; cheer

cowardly; a coward

unimportant

a temporary stay

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Exhilarate

a clever trick

to enliven; give liveliness to

to transfer

londer

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Harass

a skillful device

give spirit

to disturb; to trouble by repeated attacks

to turn away

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Inclement

cowardly

to stay for a time

stormy; harsh; severe in attitude or action

to disturb

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Muse

trickery

to turn away

an example for later action

to think about in a dreamy way; ponder

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?