Karel Quizzes 1-5 (Command - Start)

Karel Quizzes 1-5 (Command - Start)

9th - 12th Grade

10 Qs

quiz-placeholder

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Karel Quizzes 1-5 (Command - Start)

Karel Quizzes 1-5 (Command - Start)

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Fernando Alvarado

Used 41+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of these is a valid Karel command?

move;

MOVE

move();

move()

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a street in a Karel world?

A row

A column

A single point

Karel’s position

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an avenue in a Karel world?

A row

A column

A single point

Karel’s position

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If Karel starts at Street 1 and Avenue 3 facing East, what street (row) and avenue (column) will Karel be on after this code runs?


move();

move();

move();

turnLeft();

move();

Street 1 and Avenue 3

Street 4 and Avenue 4

Street 2 and Avenue 6

Street 6 and Avenue 2

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If Karel is facing North and the code


turnLeft();

turnLeft();


runs; which direction is Karel facing now?

North

South

East

West

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many times should Karel turn left in order to turn right?

1

2

3

4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be used to teach Karel to turn right?

Functions

Variables

Dog treats

Karel can already turn right

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