CompuScholar Chapter Thirteen: Game Design Strategies Exam Revie

CompuScholar Chapter Thirteen: Game Design Strategies Exam Revie

9th - 12th Grade

20 Qs

quiz-placeholder

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CompuScholar Chapter Thirteen: Game Design Strategies Exam Revie

CompuScholar Chapter Thirteen: Game Design Strategies Exam Revie

Assessment

Quiz

Computers

9th - 12th Grade

Hard

Created by

Neil Boyle

Used 58+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following answers lists the classic steps of the waterfall development cycle, in order from first to last?

requirements, design, implementation, testing

design, requirements, testing, implementation

implementation, design, requirements, testing

testing, requirements, design, implementation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In which of the development cycle stages will you describe how your code will be written to support all of the game features?

design

requirements

implementation

testing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following steps is NOT part of a normal "requirements" phase of the development cycle?

Writing a design document

Brainstorming

Writing a game proposal

Storyboarding

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the output of a brainstorming session?

An informal list of game ideas and main game features

A requirements document

A design document

A detailed list of all the images and sounds you'll need for the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT normally a part of a requirements document (game proposal)?

A description of the Unity components needed for each sprite

A list of the game rules

A description of how the user inputs should trigger game actions

A description of how the user inputs should trigger game actions

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

. What kind of feedback might you receive from a professional game designer?

All of these and more

Guidance on how to implement game features

Suitability of the game for a particular market

Advice on game balancing and tuning

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do many games use arrow keys for up / down / left / right movement?

This is a common game mechanic that is well-understood by most players

Other keys are all dedicated to other tasks

These are the only possibly keys you can use for those particular inputs

The arrow keys are processed more quickly than other keys on the keyboard

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