Yr 7 Scratch Programming

Yr 7 Scratch Programming

7th Grade

20 Qs

quiz-placeholder

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Yr 7 Scratch Programming

Yr 7 Scratch Programming

Assessment

Quiz

Computers, Mathematics

7th Grade

Medium

Created by

Ali Faulkner

Used 1K+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following statements best describes the term 'programming'?

A set of instructions

A group of words

Building blocks

Entertainment on the TV

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is the purpose of an algorithm?

Sort data

Solve a problem

Add numbers together

Give instructions to a destination

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An algorithm can be represented in words and images. What is this called?

pseudo-code and a flow diagram.

alphanumeric.

string and integer.

txt and jpg.

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which of the following statements best describes the term 'code'?

A secret message, eg Caesar Cipher.

A standard of dress, eg dress code.

The instructions that are written in a programming language, eg Scratch.

The instructions that are written in a code, eg a secret message.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

In the programming language Scratch, what is the purpose of the "sprite"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In the programming language Scratch, what is the purpose of the "stage"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "script"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

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