Semester-long Quiz

Quiz
•
Instructional Technology, Education
•
University
•
Hard
Kelsey Wuensch
Used 21+ times
FREE Resource
12 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which of the following is NOT an ISTE standard?
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
Students become proficient in all digital technologies and are required to submit a cumulative project at the end of each school year using one of these technologies.
2.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which of the following is NOT a digital platform discussed this semester?
Symbaloo
Padlet
Myspace
Socrative
3.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which of the following platforms may be used to design a Webquest?
Wix
Weebly
Google Sites
All of the above
4.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
True of False: PowerPoint presentations are always an effective way to integrate technology in the classroom
True
False
5.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which of the following is NOT one of the benefits of digital portfolios?
They allow students to showcase their academic accomplishments.
Once they are created, they never need to be modified or enhanced.
They allow teachers to reflect on their teaching practices and growth.
They allow teachers to showcase their work as a digital resume.
6.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
True or False: Once content is posted on social media, it becomes public information.
True
False
7.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
Which of the following is NOT a current EdTech trend? (select all that apply)
Social media
Game-based learning
STEAM
Collaborative computing
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