Lesson 1 PRACTICE Assessment - PLTW (CSIM)

Lesson 1 PRACTICE Assessment - PLTW (CSIM)

7th Grade

32 Qs

quiz-placeholder

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Lesson 1 PRACTICE Assessment - PLTW (CSIM)

Lesson 1 PRACTICE Assessment - PLTW (CSIM)

Assessment

Quiz

Mathematics

7th Grade

Medium

CCSS
5.MD.A.1, K.CC.A.3, 3.OA.A.1

+4

Standards-aligned

Created by

Andrea Frascatore

Used 163+ times

FREE Resource

32 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Which of the following diagrams shows how the parts of the computer interact with each other?

Media Image
Media Image
Media Image
Media Image

2.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Media Image

In the Microsoft MakeCode environment, what are the blocks of code contained in?

Drawers

Menus

Tabs

Folders

3.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

What does PLTW stand for?

Project Lead the Way

Programs Lead the Way

Project LED's the Web

Programs Lead the WiFi

4.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Why is it important to code trace (debug programs)?

To figure out the errors in the code and fix them

To flowchart the program's logic

It's not important to fix errors

To change patterns in the code

5.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

When creating a program, how does the use of comments help a computer scientist debug later problems?

Comments show where a bug is located in the code

Comments are opinions form others about how well the code works

Comments are to describe the code, logic, and desired outcome (tell the user what the program does).

Comments highlight code that needs to be fixed

6.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

In the Microsoft MakeCode environment, which block of code lets the user run a program, or part of the program, a specific number of times? What is the drawer this block is located in?

Repeat block; Loops drawer

Repeat block; Input drawer

Forever block; Basic drawer

Repeat block; Basic drawer

7.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

In a flowchart, you begin with an oval shape, which means to begin or end, except when

Your programming code begins with a forever block

Your programming code has a decision to be made

Your programming code begins when the user pushes buttons A or B

Your programming code has a pause block

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