Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

7th Grade

10 Qs

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Get in the Zone: The Psychology of Video Game Design

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Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

Assessment

Quiz

English

7th Grade

Hard

CCSS
RI.7.6, RL.7.4, RI.7.1

+5

Standards-aligned

Created by

Lucas Hlavacek

Used 1K+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which two phrases from paragraph 4 help the reader understand the meaning of effortless?

easy to complete

a flow state

performance is automatic

wholly focused

Tags

CCSS.RL.7.4

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the section title “Challenge” to show —

why video games require skill in order to be finished

why people try to quickly complete the challenges in a video game

why people purchase so many different types of video games

why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.7.5

CCSS.RI.7.6

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which word or phrase from the text in paragraph 9 helps the reader understand the meaning of the word focus?

flashlight beam

irrelevant info

disoriented

unmotivated

Tags

CCSS.L.7.4A

CCSS.RI.7.4

CCSS.RL.7.4

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The phrase goals without rewards are like pancakes without maple syrup in paragraph 11 is an example of a —

metaphor illustrating the role of rewards in gaming

simile emphasizing the importance of rewards

personification of pancakes to highlight the rewards earned

hyperbole exaggerating the need for rewards in life

Tags

CCSS.L.7.5A

CCSS.RL.7.4

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain —

how gamers like to focus on the ultimate goal at all times

how focus helps to create flow for gamers

how rewards from small tasks lead to accomplishing big goals

how the brain produces the chemical dopamine

Tags

CCSS.RI.7.6

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which idea does the information in the section titled “Psychological Edge” support?

Video games without defined endings are more fun to play.

Video games are better when played with friends.

Customize the difficulty of a video game to enjoy it more.

Always try to play video games on the most challenging setting.

Tags

CCSS.RI.7.1

CCSS.RI.7.2

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the following statements.


Goals are built into games to keep us coming back for more.


And that same chemical is released by virtual rewards too.


Are these statements an example of objective or subjective points of view?

objective

subjective

Tags

CCSS.RI.7.6

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