
CSD Unit 3 Lessons 15-19
Authored by Robert MS]
Computers
6th Grade
Used 158+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Clockwise rotation change in degrees per frame of the sprite.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Velocity in the positive y direction of the sprite in pixels per frame.
Velocity in the positive x direction of the sprite in pixels per frame.
Speed Racer's mysterious older brother Racer X
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Sets the collider for a sprite.
Checks if the sprite is touching the target sprite or any sprite in the target group.
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Velocity in the positive y direction of the sprite in pixels per frame.
Velocity in the positive x direction of the sprite in pixels per frame.
The velocity lost or gained by a sprite during a collision or bounce.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The debug state of the sprite, true or false.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Checks if the sprite is touching the target sprite or any sprite in the target group.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Makes the sprite bounce off the target when they touch each other. The target keeps moving as before.
Makes the sprite push the target as long as they are touching each other. The sprite keeps moving normally.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Makes the sprite and the target bounce when they touch each other. Both the sprite and the target change how they are moving.
Sets the collider for a sprite.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
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