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Discoveries Unit 3: Lessons 1-6: Practice Quiz

Authored by Ty Hillegonds

Computers

5th Grade - University

Used 3+ times

Discoveries Unit 3: Lessons 1-6: Practice Quiz
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40 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Program

Attributes that describe an object's characteristics
A graphic character on the screen with properties that describe its location, movement, and look.
An algorithm that has been coded into something that can be run by a machine.
A placeholder for a piece of information that can change.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Parameter

An extra piece of information that you pass to the function to customize it for a specific need.
The common programming structure that implements "conditional statements".
the rate at which frames in an animation are shown, typically measured in frames per second
Pulling out specific differences to make one solution work for multiple problems.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Function

A placeholder for a piece of information that can change.
a series of images that create the illusion of motion by being shown rapidly one after the other
A piece of code that you can easily call over and over again.
Attributes that describe an object's characteristics

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Sprite

A graphic character on the screen with properties that describe its location, movement, and look.
 A placeholder for a piece of information that can change.
Attributes that describe an object's characteristics
An algorithm that has been coded into something that can be run by a machine.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Property

Attributes that describe an object's characteristics
An algorithm that has been coded into something that can be run by a machine.
Pulling out specific differences to make one solution work for multiple problems.
An algorithm that has been coded into something that can be run by a machine.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Variable

An extra piece of information that you pass to the function to customize it for a specific need.
The common programming structure that implements "conditional statements".
 Attributes that describe an object's characteristics
 A placeholder for a piece of information that can change.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Bug

Part of a program that does not work correctly.
the rate at which frames in an animation are shown, typically measured in frames per second
An algorithm that has been coded into something that can be run by a machine.
A graphic character on the screen with properties that describe its location, movement, and look.

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