
Unreal Engine 4 - Widget Blueprints
Authored by Greg Wondra
Computers
9th Grade - University
Used 96+ times

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29 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a Widget Blueprint in Unreal Engine 4?
An asset type meant to hold the "rules" of your game.
An asset type meant for creating interactive menu screens and a game HUD.
As asset type meant to create interactive objects in your level (such as levers, moving platforms, collectible items, etc.)
An asset type meant to contain your player's health variables.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does area "6" of the Widget Blueprint Editor show?
The visual representation of your layout.
The space in which script can be added to your Widget Blueprint.
A visual representation of the animation tracks added to your timeline (it shows key frames and what not).
The components added to your class BP thus far.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does area "4" of the Widget Blueprint Editor show?
The parenting structure of all widgets in your Widget Blueprint.
The different editing modes you can switch between.
Which variables can be added to your Event Graph.
All the Widgets that you can drag-and-drop into the Visual Designer.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of widget should you use if you want to click on an area of a menu and have something happen?
Image
Button
Text
Click Area
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does this area of the Widget Blueprint editor show?
All the widgets available for you to add to your Visual Designer
The relationship of widgets added to your Visual Designer
The values of all you widgets added to your Visual Designer
The animations created in your Widget Blueprint
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does a "Vertical Box" Widget allow you to do?
Neatly stack many "child" widgets inside of it and on top of one another
Animate a widget vertically
Place widgets inside of it side by side
Bind widgets that are inside of it to functions
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does area "3" of the Widget Blueprint Editor do?
Switches the Widget Blueprint Editor between Designer and Graph modes.
Displays the properties of the currently selected Widget
Lists all the Widgets that you can drag-and-drop into the Visual Designer.
Displays the hierarchy of all the widgets.
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