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BDO PvP Trivia

Authored by Tomáš Frixs

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BDO PvP Trivia
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33 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

What does Warrior's Grave Digging skill offer in PvP?

Knockdown + SuperArmor + Enemy debuff to attack speed -20%

SuperArmor + Enemy debuff to movement/attack speed -30%

Stun + SuperArmor

None from the available answers

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Media Image

What does Musa's Rising Storm skill offer?

(Absolute vs. Prime)

Prime has SuperArmor (on cooldown only) in PvP whereas Absolute has SuperArmor only in PvE (on cooldown only)

Both Absolute and Prime have SuperArmor (on cooldown only) and Floating CC (on cooldown only) in PvP

Absolute has Floating CC (on cooldown only) in PvP whereas Prime has SuperArmor (on cooldown only) in PvP

Both Absolute and Prime have Floating CC (on cooldown only) in PvP but no SuperArmor in PvP

3.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

Media Image

What is true about the above preview and effects previewed on them generally?

A player in A is under the effect of Stun and player in B is under the effect of Stiffness

A player in A is under the effect of Stiffness and player in B is under the effect of Stun

Stiffness lasts 0.7 second whereas Stun lasts 2 seconds

Stiffness lasts 1 second whereas Stun lasts 2 seconds

In terms of CC count, Stiffness is counted as 0.7 and Stun is counted as 1.0

4.

MULTIPLE CHOICE QUESTION

3 mins • 1 pt

AirAttack vs. AirSmash

DownAttack vs. DownSmash

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What is the difference?

Marked skills as Air/Down-Attack are skills that perform air/down animation style whereas Air/Down-Smashes add additional damage to the skills marked with Air/Down Attack.

Air/Down-Attack adds an ability to prolong already applied CC on enemy target whereas skills marked with Air/Down-Smash adds additional damage to the skill damage while enemy target is in air/ground state.

Air/Down-Smash makes applied CC of the skill last longer than usual whereas skills marked with Air/Down-Attack adds additional damage to the skill damage while enemy target is in air/ground state.

Air/Down-Smash adds an ability to prolong already applied CC on enemy target whereas skills marked with Air/Down-Attack adds additional damage to the skill damage while enemy target is in air/ground state.

5.

MULTIPLE SELECT QUESTION

3 mins • 1 pt

Crowd Control facts!

Which facts are correct?

Once CC system counter exceeds value 2.0, you will get 5 seconds of full protection. Nothing can CC you during that time!

Stagger is type of CC that does not prevent you from not controlling your character. However, it causes your walking animation to be slowed very slightly. This effect is significant for skills with a huge number of hits, and can slow animation walking speed by up to 20%.

Some skills can be accelerated or be slowed down by colliding with other objects like other skills of an enemy player. Each skill collides in a unique way. By manipulating the collision, timing, and camera angle, you can control these cancels at a very fine level.

AirSmash has 100% success rate and DownSmash has 30% success rate.

Fight escape (also called "V") is the ability that gives a player to be used every 5 minutes and it lasts for 6 seconds. After this period you will get stunned. You cannot use this ability while you are in Stiffness or Knockdown

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

During attacking your opponent to his back, you deal 120% damage (20% more) in PvP.

How much damage do you deal in PvP while the opponent is in the air (air state)?

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Any hit can be a critical hit, but you can only have one of the Back, Air, Down, or Counter attacks with the fact that Air attacks and Down attacks take priority over Back attacks.

For example, you can achieve Crit+Air, but not Crit+Back+Air, or Back+Down.

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Is it true?

True

False

Back and Air/Down can stack together

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