ED810 Module 7 Discussion
Quiz
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Professional Development
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University
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Easy

Anna Thiessen
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11 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the article "The Intersection of Digital and Media Literacy" from Module 1, __________ is more about "enabling youth to participate in digital media in wise, safe, and ethical ways" (The Intersection of Digital and Media Literacy, n.d.).
Media Literacy
Digital Literacy
Digital Citizenship
Mobile Learning
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
From Module 1, according to Chapter 1 of the textbook (2015), which of the following is NOT a benefit of mobile learning? (McQuiggan et al., 2015, p. 6)
Personalized learning
On-the-go learning
Novel learning environments
Content specific apps
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
From Module 2, in Chapter 3 of the textbook (2015), one of the characteristics of mobile learning is that it is multimodal (McQuiggan et al., 2015, p. 55). What does this mean?
They support touch and movement in addition to audio and visual learning styles.
They appeal to students' interests through interesting visual effects.
They allow students' to access information and assignments in a more time-efficient way.
They allow teachers to maintain lines of communication with students outside of school.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
From Module 2, according to Chapter 3 of the textbook (2015), which of the following is NOT a type of educational app (McQuiggan et al., 2015. p. 59)?
Game
Organization
Utility
Reference
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
TRUE or FALSE: From Module 3, according to Chapter 5 of the textbook (2015), mobile learning can help encourage higher order thinking skills by reducing cognitive load, encouraging creativity, and developing communication and collaboration skills (McQuiggan et al., 2015, pp. 83-113).
True
False
6.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Check all that apply: Which of the following are levels on Ruben Puentedura's SAMR model of technology integration discussed in Module 3 (Common Sense Education, 2016)?
Modification
Substitution
Technological Knowledge
Augmentation
Redefinition
7.
FILL IN THE BLANK QUESTION
1 min • 1 pt
The Padagogy Wheel created by Allan Carrington which was examined in Module 3 is a "way of thinking about digital-age education that meshes together concerns about mobile app features, _______________________, motivation, cognitive development and _____________________________________" (Carrington, 2016).
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