Unit 1 Intro to Progamming with Karel

Unit 1 Intro to Progamming with Karel

9th - 12th Grade

25 Qs

quiz-placeholder

Similar activities

Karel the Dog Code Quiz

Karel the Dog Code Quiz

9th - 12th Grade

25 Qs

AP CSP Standard 1 Review

AP CSP Standard 1 Review

12th Grade

26 Qs

Coding Karel 2

Coding Karel 2

KG - University

20 Qs

Programming with Karel

Programming with Karel

7th - 12th Grade

25 Qs

Karel 2.10, 2.11

Karel 2.10, 2.11

6th - 9th Grade

25 Qs

Karel Commands

Karel Commands

6th - 9th Grade

25 Qs

Karel Adventures

Karel Adventures

9th - 12th Grade

25 Qs

Karel CodeHS Function

Karel CodeHS Function

9th - 12th Grade

25 Qs

Unit 1 Intro to Progamming with Karel

Unit 1 Intro to Progamming with Karel

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Jennie Phipps

Used 55+ times

FREE Resource

25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following commands is a valid Karel command?

move

move;

move();

move()

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What makes the following command an invalid Karel command?


turnleft();

It should end in a colon rather than a semicolon

The l should be a capital L

It should start with a capital T

This command is correct

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is the correct way to define a turnRight function in Karel?

function turnRight() {

turnLeft();

turnLeft();

turnLeft();

}

function turnRight() {

turnRight();

turnRight();

turnRight();

}

function turnRight {

turnLeft();

turnLeft();

turnLeft();

}

turnRight function() {

turnLeft();

turnLeft();

turnLeft();

}

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do we use functions in Karel programs?

Break down our program into smaller parts

Avoid repeating code

Make our program more readable

All of the above

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If Karel starts at Street 1 and Avenue 1, facing East, where will Karel be, and what direction will Karel be facing after running the following code? (Assume the world is 10x10 in size)

move();

turnLeft();

putBall();

turnLeft();

turnLeft();

turnLeft();

move();

turnLeft();

Street 3, Avenue 1, Facing North

Street 1, Avenue 4, Facing North

Street 1, Avenue 3, Facing South

Street 1, Avenue 3, Facing North

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Karel starts at Street 1 and Avenue 1, facing East. After calling the stairStep function twice, where will Karel be and what direction will Karel be facing? (assume this is a SuperKarel program and the world is 10x10 in size)

function stairStep() {

move();

turnLeft();

move();

turnRight();

}

Street 2, Avenue 2, Facing North

Street 3, Avenue 3, Facing East

Street 3, Avenue 3, Facing West

Street 4, Avenue 4, Facing East

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In this code, how many times is the dance function called and how many times is it defined?

function start() {

move();

dance();

move();

move();

turnLeft();

dance();

dance();

}


function dance() {

turnLeft();

move();

turnLeft();

turnLeft();

move();

turnLeft();

}

Called 1 time, defined 1 time

Called 1 time, defined 3 times

Called 3 times, defined 1 time

Called 3 times, defined 3 times

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?