
DGD3 Unit 4 Review
Authored by Julian HS]
Other
9th - 12th Grade
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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If it says, “Hello there!” in the console, what was the code used to create that message?
Debug(“Hello there!”);
Debug.Log("Hello there!");
Debug.Console(“Hello there!”);
Debug.Log(Hello there!);
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If you want to destroy an object when its health reaches 0, what code would be best in the blank below?
health > 0
health.0
health < 1
health < 0
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
The code below creates an error that says, “error CS1503: Argument 1: cannot convert from 'UnityEngine.GameObject[]' to 'UnityEngine.Object'”. What could you do to remove the errors?
On line 5, change “enemyPrefabs” to “GameObject”
On line 1, change “enemyPrefabs” to “enemyPrefabs[0]”
On line 3, change “Start()” to “Update()”
On line 5, change “enemyPrefabs” to “enemyPrefabs[0]”
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Which comment best describes the following code?
// If player collides with another object, destroy player
// If enemy collides with another object, destroy the object
// If player collides with a trigger, destroy trigger
// If player collides with another object, destroy the object
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If you want to move the character up continuously as the player presses the up arrow, what code would be best in the two blanks below:
GetKey(KeyCode.UpArrow)
GetKeyDown(UpArrow)
GetKeyUp(KeyCode.Up)
GetKeyHeld(Vector3.Up)
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
You are trying to randomly spawn objects from an array. However, when your game is running, you see in the console that there was an “error at Assets/Scripts/SpawnManager.cs:5. IndexOutOfRangeException: Index was outside the bounds of the array.” Which line of code should you edit in order to resolve this problem and still retain the random object functionality?
Line 2
Line 3
Line 4
Line 5
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
If you have made changes to a prefab in the scene and you want to apply those changes to all prefabs, what should you click?
The “Create” drop-down at the top of the Hierarchy
The “Open” button at the top of the Inspector
The “Overrides” drop-down at the top of the Inspector
The “Add Component” button at the bottom of the Inspector
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