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DGD3 Unit 4 Review

Authored by Julian HS]

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9th - 12th Grade

Used 48+ times

DGD3 Unit 4 Review
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10 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

If it says, “Hello there!” in the console, what was the code used to create that message?

Debug(“Hello there!”);

Debug.Log("Hello there!");

Debug.Console(“Hello there!”);

Debug.Log(Hello there!);

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

If you want to destroy an object when its health reaches 0, what code would be best in the blank below?

health > 0

health.0

health < 1

health < 0

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

The code below creates an error that says, “error CS1503: Argument 1: cannot convert from 'UnityEngine.GameObject[]' to 'UnityEngine.Object'”. What could you do to remove the errors?

On line 5, change “enemyPrefabs” to “GameObject”

On line 1, change “enemyPrefabs” to “enemyPrefabs[0]”

On line 3, change “Start()” to “Update()”

On line 5, change “enemyPrefabs” to “enemyPrefabs[0]”

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

Which comment best describes the following code?

// If player collides with another object, destroy player

// If enemy collides with another object, destroy the object

// If player collides with a trigger, destroy trigger

// If player collides with another object, destroy the object

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

If you want to move the character up continuously as the player presses the up arrow, what code would be best in the two blanks below:

GetKey(KeyCode.UpArrow)

GetKeyDown(UpArrow)

GetKeyUp(KeyCode.Up)

GetKeyHeld(Vector3.Up)

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

You are trying to randomly spawn objects from an array. However, when your game is running, you see in the console that there was an “error at Assets/Scripts/SpawnManager.cs:5. IndexOutOfRangeException: Index was outside the bounds of the array.” Which line of code should you edit in order to resolve this problem and still retain the random object functionality?

Line 2

Line 3

Line 4

Line 5

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

If you have made changes to a prefab in the scene and you want to apply those changes to all prefabs, what should you click?

The “Create” drop-down at the top of the Hierarchy

The “Open” button at the top of the Inspector

The “Overrides” drop-down at the top of the Inspector

The “Add Component” button at the bottom of the Inspector

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