
Instructional Learning Experiences
Authored by Janbert Tabudlong
Instructional Technology
Professional Development
Used 11+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the importance or why do we need to evaluate instructional materials?
To determine the appropriate instructional materials to use for particular lesson
To ensure instructional materials effectively
To evaluate materials against given standards
All of the above
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does PPPF stand for?
Public Private Partnership Forum
Prepare yourself, Prepare your student, Present the materials, Follow-up
Preferential Procurement Policy Framework
Present the materials, Prepare yourself, Prepare your student, Follow-up
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The following are the indirect experiences examples except?
Reading someone’s personal ministry?
Watching inspirational movies?
Delivering a speech?
Observing how hunter hunts animals?
Answer explanation
The indirect experiences are experiences of other.. people that we observe, read or hear about. They are not our own self-experiences but still the experiences in the sense that we see, read and hear about them.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following statement is considered as direct purposeful experiences?
The children watches knowledge channel to see how computer works.
A graduate school professor had to do a computer task himself/herself to learn the skill.
The students listen to lecture talks on how to make a PowerPoint presentation.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It is the second band experiences in Dale’s Cone of Experience.
Text / Verbal Symbol
Dramatized Experience
Contrived Experience
Direct - Purposeful Experiences
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The following are the vary types of Contrived experiences.
Models, Mock-up, Specimen
Simulation, Games
All of the above
None of the above
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
We use these types of contrived experiences to make our lessons interactive and to develop the decision making skills and knowledge construction skills of our student.
Model and Mock-up
Simulations and Games
Specimens and Objects
Simulations and Experiences
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