Space Invaders (1978): the elements of game

Space Invaders (1978): the elements of game

Professional Development

11 Qs

quiz-placeholder

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Space Invaders (1978): the elements of game

Space Invaders (1978): the elements of game

Assessment

Quiz

Professional Development

Professional Development

Medium

Created by

Sophia Gorelik

Used 10+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which element of the game (found in Jessie Schell's elemental tetrad) is the most important?

Mechanics

Story

Technology

Aesthetics

They're all equally important

2.

OPEN ENDED QUESTION

30 sec • 1 pt

Media Image

Space Invaders (スペースインベーダー) is an arcade video game developed by Tomohiro Nishikado and released in 1978. Have you ever played Space Invaders? What kind of animation is it, do you think?

Evaluate responses using AI:

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3.

MULTIPLE CHOICE QUESTION

45 sec • Ungraded

Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. Which of these does it resemble the most? Just tell us your opinion!

Breakout, this 1975 film that I totally know and have watched.

War of the Worlds. That's basically it – aliens from space trying to invade the Earth!

Star Wars. Definitely.

I don't see any of these! Space Invaders is so primitive in comparison with them!

4.

OPEN ENDED QUESTION

45 sec • 1 pt

Space Invaders was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (and marked the golden age of video arcade games). When first released, Space Invaders was very successful. What other arcade games of the golden age do you remember?

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5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Technology: All new games need to be innovative in some way. The technology behind Space Invaders was custom designed for the game. It was the first video game that allowed a player to fight an advancing army, and this was only possible due to the custom motherboard that was created for it. An entirely new set of_______________ was made possible with this technology. It was created solely for that purpose!

game designs

gameplay mechanics

character avatars

pitches

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Mechanics: The gameplay mechanic of Space Invaders was new, which is always exciting. But more than that, it was ____________________. Not only does a player shoot at advancing aliens that shoot back at him, the player can hide behind shields that the aliens can destroy (or that the player can choose to destroy himself). There is no need for a time limit, because the game can end two ways: the player’s ships can be destroyed by alien bombs, or the advancing aliens will eventually reach the player’s home plane.

boring and poorly balanced

shocking and nerve-wracking

interesting and well-balanced

childish and monotonous

7.

OPEN ENDED QUESTION

1 min • 1 pt

Story: This game didn’t need to have a story. It could have been an abstract game where a triangle shoots at blocks!

But having a story makes it far more exciting and easier to understand. The original story for Space Invaders, though, was not a story of alien invaders at all. It was originally a game where you fired at an army of advancing human soldiers! It is said that Taito decided this sent a bad message, so the story was changed. Why, do you think, it was a bad message?

Evaluate responses using AI:

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