This element eliminate factors that hinder social interactions between users and facilitate them to interact and support their feelings of relatedness. This statement refers to which heuristics element in Self-Determination Theory?
HEURISTICS IN GAME DESIGN

Quiz
•
Professional Development, Education, Design
•
University - Professional Development
•
Hard
NUR AIN ABU BAKAR
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Create a need supporting context
Avoid obligatory uses
Facilitate social interaction
Make the system flexible
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following information does not reflect the interplay between psychological needs?
Consider to not thwart other's psychological needs
Design the game that support end users activity
Consider to design game that fit the most basic psychological needs
Introduce reward that can fulfill all level of psychological needs
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"Avoid external pressure that can "force" user to play the game".
This statement refers to which heuristic element?
Avoid obligatory uses
Provide positive, competence-related feedback
Set challenging, but manageable goals
Create a need-supporting context
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Avoid obligatory uses emphasize on freedom of choice by the user to avoid the feeling of being controlled. Which of the following description match the statement above?
Competency
Decision wise
Psychological needs
Social interaction
5.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Which of the following information (s) match the context of provide a moderate amount of meaningful options?
Find a balance between objectives and user's value
Avoid dilemma to the user by providing range of option
Support feeling of competence by integrating positive feedback
Appreciate the meaningful and value user's experience in designing the game
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Motivating the player to keep playing and providing knowledge acquisition to the player. This statement refers to
Need for autonomy
Situational gamification
Need for competence
User characteristics
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Creating tasks that posed a significant challenge while remaining perceived as feasible to fulfill will test the competency of the player.
True
False
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To accommodate variety in user's personality and enhancing their game experience, which of the following heuristic is needed?
Flexibility
Social interaction
Challenging and manageable goals
Competency
Similar Resources on Quizizz
10 questions
Career Guidance Program

Quiz
•
Professional Development
10 questions
KPI Training

Quiz
•
KG - Professional Dev...
10 questions
Sosialisasi SOP dan Manajemen Rilis

Quiz
•
Professional Development
10 questions
Rapid Prototyping Quiz

Quiz
•
11th Grade - University
10 questions
Unit 2 Preschool Teaching and Learning Quiz

Quiz
•
Professional Development
12 questions
Unit 6 P1, 2 and M2 recap

Quiz
•
University
10 questions
GCM Vietnam Career Day

Quiz
•
Professional Development
12 questions
Unit 6 Organising Out-of-School Activities Quiz

Quiz
•
Professional Development
Popular Resources on Quizizz
15 questions
Character Analysis

Quiz
•
4th Grade
17 questions
Chapter 12 - Doing the Right Thing

Quiz
•
9th - 12th Grade
10 questions
American Flag

Quiz
•
1st - 2nd Grade
20 questions
Reading Comprehension

Quiz
•
5th Grade
30 questions
Linear Inequalities

Quiz
•
9th - 12th Grade
20 questions
Types of Credit

Quiz
•
9th - 12th Grade
18 questions
Full S.T.E.A.M. Ahead Summer Academy Pre-Test 24-25

Quiz
•
5th Grade
14 questions
Misplaced and Dangling Modifiers

Quiz
•
6th - 8th Grade