
HEURISTICS IN GAME DESIGN
Authored by NUR AIN ABU BAKAR
Professional Development, Education, Design
University - Professional Development

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This element eliminate factors that hinder social interactions between users and facilitate them to interact and support their feelings of relatedness. This statement refers to which heuristics element in Self-Determination Theory?
Create a need supporting context
Avoid obligatory uses
Facilitate social interaction
Make the system flexible
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following information does not reflect the interplay between psychological needs?
Consider to not thwart other's psychological needs
Design the game that support end users activity
Consider to design game that fit the most basic psychological needs
Introduce reward that can fulfill all level of psychological needs
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"Avoid external pressure that can "force" user to play the game".
This statement refers to which heuristic element?
Avoid obligatory uses
Provide positive, competence-related feedback
Set challenging, but manageable goals
Create a need-supporting context
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Avoid obligatory uses emphasize on freedom of choice by the user to avoid the feeling of being controlled. Which of the following description match the statement above?
Competency
Decision wise
Psychological needs
Social interaction
5.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Which of the following information (s) match the context of provide a moderate amount of meaningful options?
Find a balance between objectives and user's value
Avoid dilemma to the user by providing range of option
Support feeling of competence by integrating positive feedback
Appreciate the meaningful and value user's experience in designing the game
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Motivating the player to keep playing and providing knowledge acquisition to the player. This statement refers to
Need for autonomy
Situational gamification
Need for competence
User characteristics
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Creating tasks that posed a significant challenge while remaining perceived as feasible to fulfill will test the competency of the player.
True
False
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?
Similar Resources on Wayground
11 questions
Functional Typography 101
Quiz
•
Professional Development
10 questions
Forcepoint DLP Knowledge Check
Quiz
•
Professional Development
10 questions
Weekly Store Quizizz 9
Quiz
•
Professional Development
10 questions
Day 15 Assessment -Encapsulation & Abstraction, Exception-28June
Quiz
•
University
10 questions
Expressions of quantity
Quiz
•
10th Grade - University
11 questions
FOUNDATION COURSE
Quiz
•
Professional Development
10 questions
Assessment
Quiz
•
Professional Development
10 questions
TEP piping 3
Quiz
•
Professional Development
Popular Resources on Wayground
8 questions
Spartan Way - Classroom Responsible
Quiz
•
9th - 12th Grade
15 questions
Fractions on a Number Line
Quiz
•
3rd Grade
14 questions
Boundaries & Healthy Relationships
Lesson
•
6th - 8th Grade
20 questions
Equivalent Fractions
Quiz
•
3rd Grade
3 questions
Integrity and Your Health
Lesson
•
6th - 8th Grade
25 questions
Multiplication Facts
Quiz
•
5th Grade
9 questions
FOREST Perception
Lesson
•
KG
20 questions
Main Idea and Details
Quiz
•
5th Grade
Discover more resources for Professional Development
15 questions
LOTE_SPN2 5WEEK3 Day 2 Itinerary
Quiz
•
Professional Development
20 questions
Disney Trivia
Quiz
•
University
7 questions
Fragments, Run-ons, and Complete Sentences
Interactive video
•
4th Grade - University
7 questions
Renewable and Nonrenewable Resources
Interactive video
•
4th Grade - University
10 questions
DNA Structure and Replication: Crash Course Biology
Interactive video
•
11th Grade - University
7 questions
Force and Motion
Interactive video
•
4th Grade - University
20 questions
Implicit vs. Explicit
Quiz
•
6th Grade - University
14 questions
Ch.3_TEACHER-led
Quiz
•
University