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Unit 3 Game Design 1

Authored by Austin Sloan

Computers

9th - 12th Grade

Used 4+ times

Unit 3 Game Design 1
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Tic-tac-toe may be a very simple game, but it comes with many risks and rewards.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Creating an appropriate difficulty ramp to test the players' acquisition of the skills required in your game is much easier in what type of games?

diversity games

linear games

non-linear games

aversion games

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

With the over-the-shoulder perspective, you'll have to be creative to maintain the element of surprise.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Simulation games are a broad category of games where gameplay is designed to simulate real-world or fictionalized activities and often require resource management skills.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

While capture and eliminate mechanics are present in subtle ways in many video game genres, what type of game are they central to the gameplay in?

arcade games

sports games

rhythm games

real-time strategy games

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Challenges throughout the game should be varied in terms of their difficulty level so as to appeal to a range of potential players and their strengths and abilities.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Civilization V is a game that can be won in a number of ways, including maximizing your civilization's diplomatic, scientific, or cultural standing, making it so the player is intensely focused on winning the game. This is an example of what type of immersion?

tactical immersion

strategic immersion

non-player immersion

pseudo immersion

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