Assessment 1

Assessment 1

9th - 12th Grade

10 Qs

quiz-placeholder

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Assessment 1

Assessment 1

Assessment

Quiz

Science, Computers

9th - 12th Grade

Medium

Created by

Nathan Lyttle

Used 5+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The main hardware used for VR experiences is called a...

Head mounted display

Weapon of mass destruction

VR headset

Heat sensing display

Answer explanation

This is probably one of the most common terms you're bound to run into in hearing or reading about virtual reality, especially because for the most part, HMDs are the current form of hardware delivering VR experiences to users. It's typically goggles or a helmet of some type, the kind you strap to your face or put on your head. That's where you're viewing the VR experience. Some have sensors for head tracking, some don't.

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Field of view is the angle of degrees in a visual field. VR experience. The viewing angle for a healthy human eye is about _________.

180 degrees

360 degrees

200 degrees

90 degrees

Answer explanation

The viewing angle for a healthy human eye is about 200 degrees. The bigger that angle is in VR, the more immersive it feels.

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Latency is when you turn your head and the visuals flawlessly move without any delay.

True

False

Answer explanation

If you've ever tried a VR experience and noticed that when you turn your head, the visuals don't quite keep up, that's latency. It's unpleasant, because that's not something that happens in the real world. That lag is an oft-cited complaint about VR experiences that aren't up to par for a variety of reasons.

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

What is haptics?

Touching something in VR but not being able to feel it.

How high the refresh rate is in an experience.

Feeling like you're touching something that's not really there.

When you get motion sickness from an experience.

Answer explanation

Here's another word that's not exclusive to virtual reality, but still gets play. It's tactile feedback. In VR, that would mean users feeling like they're touching something that's not really there. In June, Oculus unveiled its Oculus Touch controllers -- the Half Moon prototype, and one of the features was haptics.

5.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

If virtual reality strives to takes users and immerse them in new environments, _______ is what's achieved when that happens.

Presence

Realism

Haptics

Jutter

Answer explanation

PresenceIf virtual reality strives to takes users and immerse them in new environments, presence is what's achieved when that happens. Plain and simple, users feel like they're there, wherever "there" is.

6.

MULTIPLE SELECT QUESTION

1 min • 1 pt

The two main types of VR are...

Social VR

Gaming VR

Cinematic VR

Thematic VR

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

360 video is less immersive than your typical VR experience.

True

False

Answer explanation

There is a difference between virtual reality and 360-degree video. The latter is less immersive and typically keeps the viewer in a fixed point surrounded by roughly 360 degrees of video. This is what you're most likely to see if you're playing around with YouTube 360 or Google Cardboard apps. Purists will say that 360 video is not actually virtual reality.

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