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D&T Quiz 4

Authored by Jeremiah Tan

Design

7th Grade

Used 2+ times

D&T Quiz 4
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8 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which is NOT an ideation technique for generating ideas?

Shape-borrowing

SCAMPER

Product Analysis

Brain storming

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What does the acronyms 'SCAMPER' stands for?

Substitute, Combine, Adapt, Minify/Magnify, Put to other use, Evaluate, Rearrange/Reverse

Substitute, Combine, Adapt, Minify/Magnify, Put to other use, Eliminate, Rearrange/Reverse

Substitute, Combine, Adapt, Minify/Magnify, Put to other use, Evaluate, Reduction.

Substitute, Combine, Adapt, Mutiply, Put to other use, Evaluate, Rearrange/Reverse.

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

Observe the idea generation done by a designer for a bottle and state which ideation technique was used.

Shape-borrowing

Brain Storming

SCAMPER

Random Lines and shapes

4.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Which of the following describe/s the brainstorming as one of the ideation techniques. (You may choose more than one answers)

Collaboration with different people

Many ideas generated in shortest time

Gather outside perspective

Consider all possible solutions

Build on each others idea

5.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Media Image

The characteristic/s of shape-borrowing ideas as an ideation technique is/are

Details are removed

silhouette is normally used

features of the shape can be used instead of the whole shape

must shape like the original shape used

6.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

____________________ consideration in design uses anthropometrical data to determine the optimum size, shape and form of a product, and make it easier, safe and comfortable for people to use.

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Media Image

This pen is considered ergonomically well designed. To do that the designer has to: (You may choose more than one answers)

Ensure that he the measurement of the users' index finger

Make a mock-up to check if the pen feels comfortable when held

Make a prototype with actual materials to see if it feels as comfortable as intended

research what problem or injuries people faced when using a typical pen

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