ICS Unit 3 Post-Project Test Review

ICS Unit 3 Post-Project Test Review

8th Grade

10 Qs

quiz-placeholder

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ICS Unit 3 Post-Project Test Review

ICS Unit 3 Post-Project Test Review

Assessment

Quiz

Computers

8th Grade

Practice Problem

Medium

Created by

Madison Moore

Used 23+ times

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10 questions

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1.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

A team of friends is creating a game together. They want to make sure that everyone can understand the code that the others write. Which of the following will make it easier for them to read each other's code? (Choose TWO)

Use the counter pattern to increase the score

Include descriptive comments in the program

Use watchers to keep track of variable and sprite property values

Give variables and functions names that make sense

Declare variables outside of the draw loop, but update them inside the draw loop

2.

MULTIPLE SELECT QUESTION

2 mins • 1 pt

Why do programmers like to use functions? (Choose TWO)

They keep the code organized and easy to understand

They are a good way to store user input to use later in the program.

They make the program run faster.

They are necessary for any program to run.

They let you use the same code in different places in the program without having to rewrite it.

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Media Image

20

90

110

There will be 2 apples in 2 different positions

None, because the program will have an error

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Which of the following is NOT best to decide before beginning to write code for a program?

The general purpose and design of the program.

What kinds of variables and functions you will need to make it work.

How the user will interact with the program.

How many lines of code you want to write.

What types of media, such as pictures or sounds, you will need.

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

A team is making a platform jumper game. The background and platforms are working, but the main character won't appear. What might be the problem?


1. They forgot to call drawSprites in the draw loop.

2. The character sprite is drawn behind the background sprite.

3. The character sprite is drawn off the screen.

3 only

1 and 2

1 and 3

2 and 3

1, 2, and 3

6.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Media Image

What does line 5 of the code represent?

give the bubble an outline

jump up

fall down

float up

shake back and forth

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Media Image

What does line 14 of the code represent?

give the bubble an outline

jump up

fall down

float up

shake back and forth

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