
Backward Design
Quiz
•
Instructional Technology
•
1st - 7th Grade
•
Practice Problem
•
Hard
Passang Tobgyel
Used 1+ times
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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Q1. Backward designing is
Integration of curriculum, instruction, and assessment within a unit of study in any discipline
A unit design template for beginning with the end in mind
A way to enhance meaningful understanding and transfer of learning
All of the above
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The principles of UbD says
Students learn best through in-depth inquiry and experience-based learning activities
Quality curriculum engages students in exploring important ideas and challenges students to develop the skills and attitudes needed to do rigorous, quality work.
Teacher focuses on building a learning community where students feel safe, accepted, and supported
Students treat one another with respect, help one another to be productive, and share in one another’s successes.
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which of the following is not the THREE stages of Backward design?
Identify Desired Results
Determine acceptable evidence
Planning learning experiences and instruction
Enduring understanding
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
All of the followings are characteristics of Backward design EXCEPT
Textbooks are a tool for instruction
Primary focus is on the output of knowledge
Outcome and assessment drive the planning process
Activities and lessons drive the planning process
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
All of the followings are Big Ides of Understanding by design EXCEPT
Backward Design
Transfer as goal
Meaningful Learning
Blended Learning
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Whose theory is the Backward Design?
Grant Wiggins and Jay McTighe
Thomas Vigorous and Jay McTighe
Albert Einstein and Jay McTighe
Grand Stigge and Jay McTighe
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes about the facet Perspective?
The ability to analyze and draw conclusions about contrasting viewpoints concerning the same event, topic, or situation.
The capacity to walk in another’s shoes, including participating in role-play, describing another’s emotions, and analyzing and justifying someone else’s reactions
The ability to demonstrate, derive, describe, design, justify, or prove something using evidence
The creation of something new from learned knowledge, including the ability to critique, create analogies and metaphors, draw inferences, construct meaning, translate, predict, and hypothesize.
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