Game Development Vocab

Game Development Vocab

9th - 12th Grade

70 Qs

quiz-placeholder

Similar activities

Tin 11 - Ôn HK 1

Tin 11 - Ôn HK 1

11th Grade

68 Qs

Prueba 1 Computación

Prueba 1 Computación

10th Grade - University

72 Qs

Матурска питања ново

Матурска питања ново

12th Grade

70 Qs

Kiến Thức Về Trí Tuệ Nhân Tạo

Kiến Thức Về Trí Tuệ Nhân Tạo

12th Grade - University

68 Qs

Networking and Telecommuncation

Networking and Telecommuncation

10th Grade

74 Qs

OS CH_7

OS CH_7

12th Grade - Professional Development

65 Qs

2do Parcial SQL Server

2do Parcial SQL Server

12th Grade

70 Qs

Komputer dan Jaringan Dasar X TKJ

Komputer dan Jaringan Dasar X TKJ

12th Grade

70 Qs

Game Development Vocab

Game Development Vocab

Assessment

Quiz

Computers

9th - 12th Grade

Practice Problem

Medium

Created by

Michael Wilson

Used 10+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

70 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Games that are created and released typically by mid-size or major publishers

Indie

AAA ( Triple A)

Alpha

Beta

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An in-game character or object that uses AI to interact with other objects in its environment.

VR

XR

Asset

Agent:

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Artificial intelligence; an in-game entity whose functionality is dependent on computer code rather than human input. NPCs are common AI entities.

XR

VR

AI

MR

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A game version that contains all major features and most assets. This version of a game is usually circulated internally to test for quality and bugs.

Alpha

Beta

Indie

Baking

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.

Beta

Baking

Assets

Balance

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A method of preprocessing performed on game assets and data to ensure they load and perform well in real-time and do not slow down gameplay due to requiring a lot of processor or GPU capacity.

Beta

Baking

Assets

Balance

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Creating a stable and predictable gaming experience. For example, by making sure weapons deal appropriate damage and armor absorbs the damage adequately, as opposed to giving one weapon considerably more power than others, or by making levels too difficult to enjoyably complete. However, imbalanced gameplay is sometimes done on purpose.

Beta

Baking

Assets

Balance

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?