According to Howard Gardner, a musical learner learns best by... (only one answer is correct)
Practice Test A/E

Quiz
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Education
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University
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Easy
Javier Canas Villarreal
Used 64+ times
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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Understanding living things and reading nature
Quantifying things, making hypotheses and proving them
Thinking in patterns, rhythms, and sounds
Understanding and interacting with other people
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following statements refers to C2 level of the CEFR? (only one answer is correct)
Can understand and use familiar everyday expressions and very basic phrases aimed at the satisfaction of specific needs.
Can express themselves spontaneously, very fluently and precisely, differentiating finer shades of meaning even in more complex situations.
Can communicate in simple and routine tasks requiring a simple and direct exchange of information on familiar and usual matters.
Can produce simple connected text on topics which are familiar or of personal interest.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT true for Project-Based Learning? (only one answer is correct)
Requires collaboration and teacher guidance.
Real learning occurs through the project.
Based on real-world experience/problems.
Teacher-directed
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT one of the LOTS? (only one answer is correct)
Remembering
Evaluating
Applying
Understanding
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are digital natives? (only one answer is correct)
People who rely too much on technology.
People born in the age of technology.
All answers are incorrect.
People who need technology to live.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following strategies do NOT foster creative writing? (only one answer is correct)
Summarize the content of a video.
Creating a short story from a picture, with a limited number of words.
Collaborative story writing.
Creating a poem using words from a word cloud.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
One of the benefits of gamification is: (only one answer is correct)
Learning becomes less visible through progress indicators.
Students may uncover intrinsic motivation for learning.
More homework in the classroom.
More restless atmosphere in regard to failure, since learners can lose the game.
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