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Chapter 1: Client and the Designer

Authored by Shanta Cabral

Computers

10th - 12th Grade

Used 41+ times

Chapter 1: Client and the Designer
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18 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define Demographics.

Statistical breakdown of a population

Statistical breakdown of project management

The principle of using copyrighted materials

A protection plan to keep others from using your design

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Select all the reasons that fall under fair use?

Comment

News Reporting

Teaching

Researching

Displaying

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Fair use is the principle of using _____________ materials for specific reasons.

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

How can you avoid any copyrighted issues? Select all that apply.

Contact owner

Change design

Write "do not own rights"

Don't use it

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Define licensing.

A plastic card that allows you to drive legally

an exclusive legal right given to an originator to print, publish or perform

the process done to gain rights to use an image for professional use

a process to take someone to court for illegally using your material

6.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Why should you remain professional in a client- designer workspace?

Customer will come back and feel like your took care of their needs

So your customer wont get upset

So you can keep your job and business

To ensure the community is in good standing

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

When should you update your client?

Everyday

Every two weeks

Frequently

Whenever it is coinvent for you

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