
JavaScript Quiz
Authored by Jeffery Vann
Computers
9th - 10th Grade
Used 38+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do programmers use variables?
Because they are lazy and don’t want to write out equations every time
It allows the programmer to reuse multiple lines of code
They are a way to document functions
To store values to easily reuse later and make code easier to read and understand
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If you were given the following variables:
var distance = 2;
var time = 30;
What line of code would print the speed in km/hr if the distance is given in km and the time is given in minutes? (Speed = distance/time)
println(distance/(time/60));
println(distance/time);
println(distance*(time*60));
println(distance*time);
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is printed to the screen if the user enters ‘5’ when the following program is run?
var userNum = readInt("Enter your favorite number: ");
var calculatedNum = (userNum * userNum) + userNum;
println(calculatedNum);
5
30
25
50
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A store has 20 apples in its inventory. How can you store this information in a JavaScript variable?
var numApples == 20;
20 = numApples;
var numApples = 20;
var num apples = 20;
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
You want to read input from the user to know how many apples they would like to buy. Which statement should you use to read in a number from the user?
var applesToBuy = readLine("How many apples would you like? ");
var applesToBuy = println("How many apples would you like? ");
var applesToBuy = readInt("How many apples would you like? ");
var applesToBuy = nextInt("How many apples would you like? ");
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
You are splitting up all of your apples equally between 3 people. Which statement below will calculate how many apples will be left over?
var leftOver = numApples / 3;
var leftOver = numApples % 3;
var leftOver = 3 / numApples;
var leftOver = 3 % numApples;
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In order to write the function rollDice() for a game, I need to generate and store a random integer between 1 and 6. Which statement below will accomplish this task?
var diceRoll = Randomizer.nextInt(1,6);
var diceRoll = Randomizer.nextInt(0,7);
var diceRoll = Randomizer.nextNum(1,6);
var diceRoll = Randomizer(1,6);
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