Claims, Evidence, and Reasoning practice

Quiz
•
English
•
6th - 8th Grade
•
Hard
+6
Standards-aligned
Maggie Luchies
Used 90+ times
FREE Resource
16 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Living things need water and live in the ocean.
The supporting details in a text.
The writer's position or opinion, it answers the question to the argument or debate.
A fact.
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Tags
CCSS.RI.6.1
CCSS.RI.6.8
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RL.6.1
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Tags
CCSS.RI.6.1
CCSS.RI.7.1
CCSS.RI.7.8
CCSS.RI.8.8
CCSS.RL.8.1
4.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the claim in this example?
Video games teach children how to solve complex problems. While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences." In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences."
Video games teach children how to solve complex problems.
In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
5.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the evidence in this example?
Video games teach children how to solve complex problems. While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences." In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences."
Video games teach children how to solve complex problems.
In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
Tags
CCSS.RI.6.8
CCSS.RI.7.8
CCSS.RI.8.1
CCSS.RL.6.1
CCSS.RL.8.1
6.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the reasoning in this example?
Video games teach children how to solve complex problems. While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences." In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
While conducting research in 2010, Dr. Cheryl Olson from Masschusetts General Hospital found that playing video games, "helps children learn to make decisions, use strategies, and anticipate consequences."
Video games teach children how to solve complex problems.
In this way, video games offer children valuable opportunities to practice and sharpen their problem solving skills.
Tags
CCSS.RI.7.1
CCSS.RI.8.1
CCSS.RI.8.8
CCSS.RL.6.1
CCSS.RL.8.1
7.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
What is the claim in this example?
Taking notes by hand is better for students' overall academic performance than taking notes on a computer. A study published in the journal Psycological Science found that students who handwrote their notes during class gained a deeper understanding of new material than students who typed their notes. This study suggests that students are better served by writing out their notes, rather than typing them.
This study suggests that students are better served by writing out their notes, rather than typing them.
A study published in the journal Psycological Science found that students who handwrote their notes during class gained a deeper understanding of new material than students who typed their notes.
Taking notes by hand is better for students' overall academic performance than taking notes on a computer.
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