GAMIFICATION IN LANGUAGE LEARNING

GAMIFICATION IN LANGUAGE LEARNING

Professional Development

10 Qs

quiz-placeholder

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GAMIFICATION IN LANGUAGE LEARNING

GAMIFICATION IN LANGUAGE LEARNING

Assessment

Quiz

English, World Languages

Professional Development

Hard

Created by

Anita Priyatmi

Used 14+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Gamification is used in business and training. It is proved to be effective in increasing the benefits of both fields. Now, educators find out that it may also is possible to be applied in the classroom. In classroom context, what is the possible definition of gamification?

gamification is putting the elements of games into regular classroom practice

gamification is adding games or plays into all aspects of teaching and learning activities

gamification is making games useful for the students

gamification is asking students to create games for themselves

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Gamification is proved to be beneficial for classroom activities. What is one of benefit that gamification gives to the students or teacher?

reducing teachers' task

increasing the teachers' understanding on students' behaviour

facilitating students' assessment

giving Immediate feedback for students

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is gamifying your classroom may increase students' motivation?

it lets students to work outside the class

it makes students curious how to play

it has challenges to complete

it is not a compulsory

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Mr. Tanjung wants to motivate his students by gamifying his class. However, he wants to apply a non-internet based activity. What activity can he use?

having students practice reading aloud using read along application

giving comprehension questions in group, then ask students to check their friends' worksheet

asking students to work in pair, the first pair finishing the task will get some point

asking students to write a story about their last holiday

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

To make classroom activities more interesting, Mr. Tubagus changes some words into gaming terms. What expression is might be used?

task= job

students=players

unit= time

group work= pair

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Ms. Rita wanted to divide her students to work in group or pair-work in synchronous mode or online lesson, she can asks student to join …. .

Breakout rooms

An interactive white board

A chat box   

Face-to-face meeting

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Mr. Anwar need a learning platform to conduct synchronous  and asynchronous lesson. He also needs to share documents, set homework, forum discussion and quizzes. He could use ….

  Flipgrid

Google Classroom

Gmail

WhatssApp

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