Gamification is used in business and training. It is proved to be effective in increasing the benefits of both fields. Now, educators find out that it may also is possible to be applied in the classroom. In classroom context, what is the possible definition of gamification?
GAMIFICATION IN LANGUAGE LEARNING

Quiz
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English, World Languages
•
Professional Development
•
Hard
Anita Priyatmi
Used 14+ times
FREE Resource
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
gamification is putting the elements of games into regular classroom practice
gamification is adding games or plays into all aspects of teaching and learning activities
gamification is making games useful for the students
gamification is asking students to create games for themselves
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Gamification is proved to be beneficial for classroom activities. What is one of benefit that gamification gives to the students or teacher?
reducing teachers' task
increasing the teachers' understanding on students' behaviour
facilitating students' assessment
giving Immediate feedback for students
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is gamifying your classroom may increase students' motivation?
it lets students to work outside the class
it makes students curious how to play
it has challenges to complete
it is not a compulsory
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Mr. Tanjung wants to motivate his students by gamifying his class. However, he wants to apply a non-internet based activity. What activity can he use?
having students practice reading aloud using read along application
giving comprehension questions in group, then ask students to check their friends' worksheet
asking students to work in pair, the first pair finishing the task will get some point
asking students to write a story about their last holiday
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
To make classroom activities more interesting, Mr. Tubagus changes some words into gaming terms. What expression is might be used?
task= job
students=players
unit= time
group work= pair
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Ms. Rita wanted to divide her students to work in group or pair-work in synchronous mode or online lesson, she can asks student to join …. .
Breakout rooms
An interactive white board
A chat box
Face-to-face meeting
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Mr. Anwar need a learning platform to conduct synchronous and asynchronous lesson. He also needs to share documents, set homework, forum discussion and quizzes. He could use ….
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