What is it called?
Learning in which interaction between teachers and students occurs intermittently with a time delay
E-Learning Vocab
Quiz
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Fun
•
12th Grade
•
Medium
Emma Greiche
Used 4+ times
FREE Resource
9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
What is it called?
Learning in which interaction between teachers and students occurs intermittently with a time delay
All types of learning
Instant learning
Asynchronous Learning
Not instant learning
2.
FILL IN THE BLANK QUESTION
1 min • 1 pt
___________ learning: is a practice of learning using technologies in an effective way, combining different elements such as blended or virtual learning
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is it?
A software platform for the delivery and reporting of training courses or educational programs.
Learning management system
Learning Management software
Learning manager scorer
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Micro Learning: A method of delivering content to users in small, specific bursts, allowing users to control what and when they learn. For example, a piece of educational content or information may be delivered in the size of a tweet.
True
False
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Self-Paced Learning is also called synchronous learning
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
INSTRUCTOR LED TRAINING (ILT): refers to providing instruction in a classroom environment where the instructor and learners are together at the same time and in the same physical location. It cannot occur virtually
True
False
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Blended Learning is when you mix synchronous with asynchronous learning
True
False
Answer explanation
Blended learning is when you combine offline and online training methods. Using digital with face to face
8.
DRAW QUESTION
3 mins • 1 pt
Draw your favorite animal :D
9.
FILL IN THE BLANK QUESTION
2 mins • 1 pt
What Gamification elements do you know?
Answer explanation
Gamification: The integration of participation incentives that are largely based upon gaming principals to encourage engagement with a software platform. In elearning, this includes the use of point scoring, trophies and badges, various ‘levels’ and leaderboards to increase engagement with and retention of education content.
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