E-Learning Vocab

E-Learning Vocab

12th Grade

9 Qs

quiz-placeholder

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E-Learning Vocab

E-Learning Vocab

Assessment

Quiz

Fun

12th Grade

Medium

Created by

Emma Greiche

Used 4+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

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What is it called?

Learning in which interaction between teachers and students occurs intermittently with a time delay

All types of learning

Instant learning

Asynchronous Learning

Not instant learning

2.

FILL IN THE BLANK QUESTION

1 min • 1 pt

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___________ learning: is a practice of learning using technologies in an effective way, combining different elements such as blended or virtual learning

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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What is it?

A software platform for the delivery and reporting of training courses or educational programs.

Learning management system

Learning Management software

Learning manager scorer

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

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Micro Learning: A method of delivering content to users in small, specific bursts, allowing users to control what and when they learn. For example, a piece of educational content or information may be delivered in the size of a tweet.

True

False

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Self-Paced Learning is also called synchronous learning

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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INSTRUCTOR LED TRAINING (ILT): refers to providing instruction in a classroom environment where the instructor and learners are together at the same time and in the same physical location. It cannot occur virtually

True

False

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Blended Learning is when you mix synchronous with asynchronous learning

True

False

Answer explanation

Blended learning is when you combine offline and online training methods. Using digital with face to face

8.

DRAW QUESTION

3 mins • 1 pt

Draw your favorite animal :D

Media Image

9.

FILL IN THE BLANK QUESTION

2 mins • 1 pt

What Gamification elements do you know?

Answer explanation

Gamification: The integration of participation incentives that are largely based upon gaming principals to encourage engagement with a software platform. In elearning, this includes the use of point scoring, trophies and badges, various ‘levels’ and leaderboards to increase engagement with and retention of education content.