Application of Gamification and Game-based learning

Application of Gamification and Game-based learning

Professional Development

11 Qs

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Application of Gamification and Game-based learning

Application of Gamification and Game-based learning

Assessment

Quiz

Professional Development

Professional Development

Hard

Created by

Anna Andrews

Used 2+ times

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11 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is a benefit of gamification in the classroom?

Games motivate and reinforce skills and knowledge.

Games keep students relaxed.

To discourage competition and engagement

To show students how to win.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

To gamify something, I need to create a full game experience to be successful.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Students are more likely to learn that failure is part of the process of learning.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Creating gamified lessons allows the teacher to avoid planning the experience of the lesson.

True

False

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Gamifying lessons has been found to promote literacy in these areas.

Reading

Writing

Speaking

Listening

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which of the following are cognitive benefits of using gamification in the classroom?

improved attention

improved reaction time

improved long and short term memory

induce positive mood states

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Learning comes only when there is

Motivation

Gameplay

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