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3D basic Concepts quiz

Authored by Juan Cordoba

Arts

1st Grade - University

3D basic Concepts quiz
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8 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a Mesh?

a collection of vertices, edges and faces that define the shape of a 3D model

a group of vertices that are linked together, making a shape

A collection of polygons, lightning and cameras

the process of calculating light and shadow information into the 3D geometry or texture of your model.

2.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

A ______ is the most basic part of a 3D polygon, when three or more vertices conect to make a visible surface.

3.

OPEN ENDED QUESTION

3 mins • Ungraded

What is a "Normal" defined as?

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4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it not recommended that a polygon has 3 sides, or more than 4?

Commonly, it requires more computer power to process these polygons, so the program may crash

3D animation only allows 4-sided polygons, as the system is not equipped to create 3-sided ones

Polygons with more or less than 4-sides usually cause issues when processing shadows, lights or textures.

False. A polygon can have any number of sides, and it is not recommended to keep them 4-sided

5.

FILL IN THE BLANK QUESTION

1 min • 1 pt

How can you switch the view to a Front (Orthographic) view? (2 valid answers, provide either)

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is "topology"?

The way that a 3D program processes how light behaves

The union of 2 or more vertices, also called "edge"

The way that polygons in a mesh are organized and connected to one another

The smallest part of a 3D model, where there is an intersection of three or more edges

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False.

It is always mandatory to design a model in Perspective View, so that you always have depth of field and can see it in 3d.

True

False

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