
Digital Media and Your Brain
Authored by Robbie Supanchick
Computers
6th - 8th Grade
Used 18+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Sam downloaded a meditation app to help him mentally prepare for soccer games. The app allows Sam to choose whether he would like alerts and how many he wants each day. The alerts suggest tips for relaxing and focusing based on Sam's goals. They suggest things he can do on his own, like taking five deep breaths to relax or doing stretches to relieve stress. Which of these features is an example of humane design?
Sam gets to choose if and how many alerts he gets each day.
Suggests that Sam log in frequently.
Offers Sam bonuses the longer he stays in the app.
Suggests other apps Sam might like.
2.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Lisa uses a messaging app to chat with her friends. When Lisa is doing homework, she uses the Do Not Disturb setting on the app. It blocks alerts during times Lisa sets. Her friends receive a message letting them know she is not available until her chosen end time. The app also keeps track of how many minutes Lisa is using it. She can check the app at the end of each day to see her total screen time. She can also set goals to help her use the app more or less. Lisa can win badges for meeting those time limit goals. Which of the following is an example of addictive design?
Do Not Disturb mode.
She can share her badges on social media to brag.
She logs in daily.
3.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Which of the following best describes a feedback loop?
A set of design features that helps users keep media balance.
A personal habit that you develop when you start using social media.
A response to something you do online that causes your brain to expierience a temporary moment of pleasure.
When you and a classmate give feedback on each other assignment.
4.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Regular alerts asking you if you want to quit.
Humane Design
Addictive Design
5.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Suggestions for offline activities.
Humane Design
Addictive Design
6.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Rewards increase as you play more.
Humane Design
Addictive Design
7.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Settings to control the number of notifications.
Humane Design
Addictive Design
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