
Higher CompSci: Software Design and Development - Methodologies
Authored by Calum Gordon
Computers
10th - 11th Grade
Used 7+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Which one is the best definition of Computational Thinking?
a set of problem-solving methods that involve expressing problems and their solutions in ways that a computer could also execute
being able to create an algorithm to solve a problem
the ability to think about a problem from the computer's perspective
being able to turn a program design into working code
2.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What type of software development methodology is shown?
Waterfall
Agile
Rapid Application Development
Sequential
3.
REORDER QUESTION
45 sec • 5 pts
Put the stages of the software development lifecycle into the correct sequence ...
Testing
Evaluation
Analysis
Implementation
Design
Answer explanation
This is called the Waterfall methodology (but minus the Documentation stage ...)
4.
MATCH QUESTION
45 sec • 5 pts
Match the stages of the software development lifecycle with their correct description ...
Specifying how the software will solve the problem
Implementation
Creating program code in chosen language
Evaluation
Checking the actual outputs are correct
Testing
Deciding if the software meets the original requirements
Design
Deciding what the software will do
Analysis
Answer explanation
A.D.I.T.D.E. - think of your own helpful acronym to help you rememebr the stages.
5.
MATCH QUESTION
45 sec • 5 pts
Match the software development methodology to its correct description
Esach phase is completed before the next one begins
Rapid Application Development
Multiple development cycles occur simulataneously
Agile
An early working prototype of software is created for the client
Waterfall
Software is built in small incremental stages with frequent releases
Iterative
6.
DRAW QUESTION
45 sec • 5 pts
Draw a sketch showing the six stages of the Waterfall software development lifecycle

7.
REORDER QUESTION
45 sec • 5 pts
A software development approach which involves producing very early prototypes of the software for the client to test and give feedback on, after which it can be amended and refined.
A
E
G
L
I
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