TCH071 Game Design 1 - Quiz 4 Review

TCH071 Game Design 1 - Quiz 4 Review

10th - 12th Grade

20 Qs

quiz-placeholder

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TCH071 Game Design 1 - Quiz 4 Review

TCH071 Game Design 1 - Quiz 4 Review

Assessment

Quiz

Other

10th - 12th Grade

Medium

Created by

Aaron Lyman

Used 6+ times

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20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

When creating a prototype and using it to test game mechanics, what are you specifically testing and attempting to determine about your game mechanics?

How much fun and engaging the game mechanics are

How impressive and authentic the game mechanics are

How many bugs the game mechanics have

If players enjoy your game on PlayStation or Xbox more

Answer explanation

Prototypes are meant to be a very watered-down version of your game with the primary purpose of testing how fun game mechanics are and player reactions.

If players enjoy driving cubes around and knocking a ball into a goal, they will enjoy what would become Rocket League.

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

In the early days of the gaming industry, games were designed the narrow target audience and demographic of men aged 20 - 40 years old. What did this mean for women, teens, and older players?

They were unable to participate in or play video games of any kind

They were left out of the gaming world and games were not marketed towards them

They started a revolution protesting the gaming industry and demanded games be geared towards them

They were stuck with the Sims while the male demographic was able to play whatever they wanted

Answer explanation

Early in its history, game development was targeted towards a very small and specific demographic. However, these statistics have changed significantly with a more diverse range of people now playing games.

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

How do designers more accurately create player-centric games, and build accurate pictures of who their players are and what they are looking for in a game?

They secretly collect data on players by hacking into their game consoles

By asking players for input through market research, surveys, or focus groups

By drawing from their own personal experiences when they were younger

By inviting players to LAN-parties and secretly taking very detailed notes in the background while eating all the snacks

Answer explanation

Communication with their player group is one of the most valuable assets a developer has. There are several methods of communicating with players, but common options include market research or surveys.

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What type of immersion involves the player being so absorbed in the action from second to second that nothing else matters except surviving the next challenge?

Strategic immersion

Tactical immersion

Immersive immersion

Immersion conversion

Answer explanation

Hopefully you have been paying attention to the past units. :) Tactical immersion if the type of immersion when players are primarily focused on the action with a clear goal in mind.

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

When you design a game following the player-centric approach, what should your only focus be?

How to express your innermost thoughts and feelings through your game's overall experience

How to draw your player into the game and give them an immersive gaming experience

How to challenge players and give them a near impossible objective

Who cares what they players want? It's MY game!

Answer explanation

Remember that the player-centric approach focuses on PLAYERS. A player-centric game should provide an immersive experience focused on player wants and feedback.

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What very simple loop makes up the iterative process?

Design, develop, test and repeat

Create, market, and sell, sell, sell

Eat, sleep, game, repeat

Think, think, think...BRAINBLAST!

Answer explanation

There it is again - that "iterative" word! The iterative process allows developers to refine and polish their final product to make it the best that it can be.

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

The quality of a game mechanic is not measured by how complex and brilliant the code is, but rather by what?

The profit that the game makes

The user reviews on various forums

The impact it has on a user

How brilliant and complex the code is

Answer explanation

Although profit is important to a studio's success, game mechanics should be evaluated based on player experience!

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