Lesson 7 - Gamification for Dummies: PBL

Lesson 7 - Gamification for Dummies: PBL

University

15 Qs

quiz-placeholder

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Lesson 7 - Gamification for Dummies: PBL

Lesson 7 - Gamification for Dummies: PBL

Assessment

Quiz

Specialty

University

Practice Problem

Medium

Created by

Joan Arnedo-Moreno

Used 10+ times

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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Be careful, because in some contexts where gamification is also quite popular, PBL also means…

Project-Based Learning

PowerBuilder Library

Protected Bike Lane

Performance Based Logistics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

PBL is not Marczewski’s invention, but according to his model, it would be geared towards what kind of user?

Achiever

Player

Explorer

Socializer

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

An even more simplified approach to “PBL” would “P”, “pointsification”, or rewards programs. Which kind of gamification elements from the “Periodic Table” could be considered to be also included in this approach, apart from “Points”?

Social Status

Goals

Progression

All of them

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Be very careful before answering. Is “pointsification” gamification?

NO

yes

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

“Points” can be boring unless they have a purpose. For instance, Habitica has different kinds of “Points”. Which one provides the best perception of user progress?

Gold

Health

Experience

Gems

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

A way to provide purpose to “Points” would be as currency for virtual shops. This can interact with other gamification elements such as…

Customization

Progress

Exploration

All of them

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What’s the main problem with being able to buy points with IAPs?

Makes everything pointless

Complicates development

Costs money

It’s unethical

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