Spēle 1

Spēle 1

8th Grade

13 Qs

quiz-placeholder

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Spēle 1

Spēle 1

Assessment

Quiz

Computers

8th Grade

Practice Problem

Hard

Created by

Rita A

Used 2+ times

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13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kurā mājas lapas daļā pievieno norādīto elementu?

<canvas id="spele" width=500 height=500 style="border:1px solid"></canvas>

HTML

JavaScript

CSS

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kurā mājas lapas daļā pievieno norādītos elementus?

var pamatne = document.getElementById("spele");

var zimejums = pamatne.getContext("2d");

HTML

JavaScript

CSS

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kādu elementu izveido ar norādītajām komandām?

<canvas id="spele" width=500 height=500 style="border:1px solid"></canvas>

<script>var pamatne = document.getElementById("spele");

var zimejums = pamatne.getContext("2d");</script>

Objektu kustību

Zīmējumu

Spēles laukumu

Objektu parādīšanās

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Ar kuru priekšrakstu nodrošina objekta ievietošanu pamatnē?

function Satiekas(x1, y1, img1, x2, y2, img2) {

if (x1 >= x2 + img2.width || x1 + img1.width <= x2) return false;

if (y1 >= y2 + img2.height || y1 + img1.height <= y2) return false;

return true;

}

function biidiit(e) {

if (e.keyCode == 37 && kakis_x > 0) {

kakis_x = kakis_x - 10;

}

if (e.keyCode == 39 && kakis_x + kakis.width < spele.width) {

kakis_x = kakis_x + 10;

}

}

var kakis_x = 0;

var kakis_y = 0;

var kakis = new Image();

kakis.src = "http://icons.iconarchive.com/icons/icojam/animals/64/01-cat-icon.png";

if (lase_y > spele.height) {

lase_y = 0;

lase_x = Math.random() * spele.width;

}

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Kura no funkcijām izveido taimeri?

function kadrs() {

zimejums.clearRect(0, 0, spele.width, spele.height);

zimejums.drawImage(kakis, kakis_x, kakis_y);

setInterval(kadrs, 25);

if (lase_y > spele.height) {

lase_y = 0;

lase_x = Math.random() * spele.width;

}

function biidiit(e) {

if (e.keyCode == 37 && kakis_x > 0) {

kakis_x = kakis_x - 10;

}

if (e.keyCode == 39 && kakis_x + kakis.width < spele.width) {

kakis_x = kakis_x + 10;

}

function Satiekas(x1, y1, img1, x2, y2, img2) {

if (x1 >= x2 + img2.width || x1 + img1.width <= x2) return false;

if (y1 >= y2 + img2.height || y1 + img1.height <= y2) return false;

return true;

}

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Ko dara komanda

kakis_y = spele.height - kakis.height;

Novieto objektu zīmējuma labajā pusē

Novieto objektu zīmējuma kreisajā pusē

Novieto objektu zīmējuma apakšā

Novieto objektu zīmējuma augšā

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Ko dara funkcija

function kadrs() {

zimejums.clearRect(0, 0, spele.width, spele.height);

zimejums.drawImage(kakis, kakis_x, kakis_y);

setInterval(kadrs, 25);

Skaita punktus

Pārvieto objektu pa kreisi

Pārvieto objektu pa labi

Izveido taimeri

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