Spēle 1

Spēle 1

8th Grade

13 Qs

quiz-placeholder

Similar activities

Javascript Basics (Khan Academy)

Javascript Basics (Khan Academy)

6th - 8th Grade

15 Qs

Google Sheets

Google Sheets

3rd - 8th Grade

16 Qs

Working With Flash CS3

Working With Flash CS3

8th Grade

10 Qs

CSD Unit 3 - Interactive Animations and Games (lessons 3&4)

CSD Unit 3 - Interactive Animations and Games (lessons 3&4)

6th - 8th Grade

15 Qs

Javascript Assessment

Javascript Assessment

6th - 8th Grade

15 Qs

EXCEL

EXCEL

8th Grade

15 Qs

WEBSITE AUTHORING CHECKPOINT

WEBSITE AUTHORING CHECKPOINT

8th - 9th Grade

12 Qs

Spēle 1

Spēle 1

Assessment

Quiz

Computers

8th Grade

Practice Problem

Hard

Created by

Rita A

Used 2+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kurā mājas lapas daļā pievieno norādīto elementu?

<canvas id="spele" width=500 height=500 style="border:1px solid"></canvas>

HTML

JavaScript

CSS

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kurā mājas lapas daļā pievieno norādītos elementus?

var pamatne = document.getElementById("spele");

var zimejums = pamatne.getContext("2d");

HTML

JavaScript

CSS

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Kādu elementu izveido ar norādītajām komandām?

<canvas id="spele" width=500 height=500 style="border:1px solid"></canvas>

<script>var pamatne = document.getElementById("spele");

var zimejums = pamatne.getContext("2d");</script>

Objektu kustību

Zīmējumu

Spēles laukumu

Objektu parādīšanās

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Ar kuru priekšrakstu nodrošina objekta ievietošanu pamatnē?

function Satiekas(x1, y1, img1, x2, y2, img2) {

if (x1 >= x2 + img2.width || x1 + img1.width <= x2) return false;

if (y1 >= y2 + img2.height || y1 + img1.height <= y2) return false;

return true;

}

function biidiit(e) {

if (e.keyCode == 37 && kakis_x > 0) {

kakis_x = kakis_x - 10;

}

if (e.keyCode == 39 && kakis_x + kakis.width < spele.width) {

kakis_x = kakis_x + 10;

}

}

var kakis_x = 0;

var kakis_y = 0;

var kakis = new Image();

kakis.src = "http://icons.iconarchive.com/icons/icojam/animals/64/01-cat-icon.png";

if (lase_y > spele.height) {

lase_y = 0;

lase_x = Math.random() * spele.width;

}

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Kura no funkcijām izveido taimeri?

function kadrs() {

zimejums.clearRect(0, 0, spele.width, spele.height);

zimejums.drawImage(kakis, kakis_x, kakis_y);

setInterval(kadrs, 25);

if (lase_y > spele.height) {

lase_y = 0;

lase_x = Math.random() * spele.width;

}

function biidiit(e) {

if (e.keyCode == 37 && kakis_x > 0) {

kakis_x = kakis_x - 10;

}

if (e.keyCode == 39 && kakis_x + kakis.width < spele.width) {

kakis_x = kakis_x + 10;

}

function Satiekas(x1, y1, img1, x2, y2, img2) {

if (x1 >= x2 + img2.width || x1 + img1.width <= x2) return false;

if (y1 >= y2 + img2.height || y1 + img1.height <= y2) return false;

return true;

}

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Ko dara komanda

kakis_y = spele.height - kakis.height;

Novieto objektu zīmējuma labajā pusē

Novieto objektu zīmējuma kreisajā pusē

Novieto objektu zīmējuma apakšā

Novieto objektu zīmējuma augšā

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

Ko dara funkcija

function kadrs() {

zimejums.clearRect(0, 0, spele.width, spele.height);

zimejums.drawImage(kakis, kakis_x, kakis_y);

setInterval(kadrs, 25);

Skaita punktus

Pārvieto objektu pa kreisi

Pārvieto objektu pa labi

Izveido taimeri

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?

Discover more resources for Computers