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TEC 521 Gaming Web Resource

Authored by Amanda Widman

Education

Professional Development

TEC 521 Gaming Web Resource
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Choose the major benefit of using gamification resources in classroom educational practices.

lack of motivation

student engagement

real life experiences

Answer explanation

A

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to research, gamification has become more of a credible learning tool because it captivates student's attention.

True

Flase

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which option is NOT a benefit of gamification...

student ownership

visual progress

YouTube

real world skills

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Blogs are an example of social media integration in classroom learning. Which choice below is a digital tool that makes blogging innovative?

Writing

Multi-media options

Scaffolding

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In order for students to be good _____________, they need to see teachers who set positive examples of "prosocial, creative and responsible social media use" (Higgin, 2022).

learners

digital citizens

school members

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which gamified element do students typically find the most engaging?

scoreboards

visual elements

audio elements

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When using social media, which option below do teachers need to carefully consider before posting content?

giving your password/s to others

personal identification in the post

communication with others

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