
TEC 521 Gaming Web Resource
Authored by Amanda Widman
Education
Professional Development

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Choose the major benefit of using gamification resources in classroom educational practices.
lack of motivation
student engagement
real life experiences
Answer explanation
A
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to research, gamification has become more of a credible learning tool because it captivates student's attention.
True
Flase
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which option is NOT a benefit of gamification...
student ownership
visual progress
YouTube
real world skills
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Blogs are an example of social media integration in classroom learning. Which choice below is a digital tool that makes blogging innovative?
Writing
Multi-media options
Scaffolding
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In order for students to be good _____________, they need to see teachers who set positive examples of "prosocial, creative and responsible social media use" (Higgin, 2022).
learners
digital citizens
school members
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which gamified element do students typically find the most engaging?
scoreboards
visual elements
audio elements
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When using social media, which option below do teachers need to carefully consider before posting content?
giving your password/s to others
personal identification in the post
communication with others
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