Gamification

Gamification

Professional Development

19 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Education

Professional Development

Hard

Created by

Ric Arizaga

Used 2+ times

FREE Resource

19 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What does the expert say about feedback in gamification? Choose all that apply.

No death and also no rewards until a student achieves an objective or a sub-objective.

An achieving student might not get the reward if he or she has done the bare minimum.

Rewarding effort instead of achievement is crucial.

Differentiation is easy to build into the classroom thanks to the flipped classroom model.

2.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What are the elements of effective gamification? Choose all that apply.

Experience points (XP) as it allows students to monitor their progress.

Students should know the explicit path that they have to follow.

Levels (rewards)

Storyline (which gives all the objectives a context)

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Games intentionally designed for the purpose of education, or those entertainment games that have incidental or educational values

Kahoot

Physical Games

Digital Tools

Educational Games

Edpuzzle

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Gamification will require me to change everything about my classroom.

FALSE

TRUE

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Gamification Purpose is

Motivate & engage only

please player

Defined Learning Outcome

All of them

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the difference between game-based learning and gamification?

They are more or less the same.

In gamification, game elements are added to the classroom, but in game-based learning, students play a game and learn in the process.

In gamification, students play a game and learn in the process, but in game-based learning, game elements are added to the classroom.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All of these options were considered by the authors to be limitations EXCEPT

Small Sample Size

Difference in internet accessibility

Lack of usability test

Inherent bias of questionnaires and interviews

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