
Common Knowledge or Citation?
Authored by Eleanor Daly
English
9th - 12th Grade
CCSS covered
Used 4+ times

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11 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Video games can be habit-forming because they give immediate rewards for learning. Child and adolescent brains are typically susceptible to negative habit-forming as their brains are under development until the middle 20s.
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"We always worry about the decadence of our children, the dilapidation of our future society, the immoral nature of people who engage in activities we don't quite understand."
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Overall, violent crime is down in the U.S.; in fact, as violent video games have become more popular, violent crime has fallen.
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Analysts estimate 18 to 20 million copies of Rockstar's GTA V will be sold worldwide by the end of March, 2014.
Common Knowledge
In need of a citation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The shooting has already sparked calls for censorship of video games, with members of the media claiming both that there must be a causal connection and that not enough research has been done on the violent side-effects of video games.
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
"Our brains are geared up to recognise patterns," says Erinma Ochu, a neuroscientist and Wellcome Trust Engagement Fellow at the University of Manchester, explaining why scientists are turning to gamers for help, "And we do it better than computers."
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Millions of young adults play violent video games every day.
Common Knowledge
In need of a citation
Tags
CCSS.RI.3.5
CCSS.RL.4.1
CCSS.RL.5.1
CCSS.RL.9-10.9
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