
PED 119- QUIZ Finals
Authored by Marielle Olicia
Physical Ed
University
Used 2+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Which brain network does the Principle of Engagement most apply to?
Recognition- The "what" of learning
Strategic- The "how of learning.
Affective- The "why" of learning
All of the above
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The goals of UDL include:
Mandatory computers in classrooms
Eliminating or reducing physical and academic barriers
Least restrictive environment
One-to-One devices in schools
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
In what way could paper, pencil, crayons, or manipulatives present a barrier to learners?
They require fine motor skills.
They require spatial organizational skills.
They require intensive training
They require spatial awareness.
4.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
It refers to any computer-based presentation or application software that uses multimedia elements.
Digital Media Hardware
Digital Media Application
Digital Media Presentation
Digital Media Software
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
As a teacher, how will you appropriately use technology for teaching and learning so that your learners will benefit most?
Assign them to search in the web all the topics you are teaching.
Ask each student to buy a gadget that they can use.
Maximize the use of technology tools as your support in teaching.
Make your lesson an open source all the time
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the importance of an ICT Policy for teaching and learning?
It provides a road map in education where ICT is utilized.
It censors all the activities of schools so that it will be uniform in ICT use.
It is a requirement of the DICT in the Philippines.
It serves as a basis for closing internet cafes near the school.
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Ms. Velasco, a computer teacher demonstrates understanding of local and global issues and exhibits ethical and legal use of information and communications technology tools. Which is true about her?
She models digital-age work and learning
She facilitates and inspires student learning and creativity.
She promotes and models digital citizenship and responsibility.
She designs and develops digital-age learning experiences and assessments
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