Computer Game Design Elements

Computer Game Design Elements

9th - 12th Grade

7 Qs

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Computer Game Design Elements

Computer Game Design Elements

Assessment

Quiz

Computers

9th - 12th Grade

Practice Problem

Medium

Created by

Nick Allen

Used 5+ times

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7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design element sets the stage for the game and typically introduces the object or goal of the game? Design can take many forms, from storyboards to mind maps and even scripts themselves.

Character design

Level/ environment design

User interface design

Narrative/object design

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design element is used to constrain a games's interactivity, so that it guides the player towards a fun experience? These fall into several categories such as turns, action points, victory conditions, game modes and resource management.

Character design

Narrative/object design

Game mechanics/ gameplay design

Level/ environment design

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design element has the principles of usage-centred design of structure, simplicity, visibility, feedback, tolerance and re-use? This design element should make simple, common tasks easy, communicating clearly and simply in the user's own language, and providing good shortcuts that are meaningfully related to longer procedures.

Character design

User interface design

Game mechanics/ gameplay design

Level/ environment design

4.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

The game Mario Kart is a series of go-kart style racing games. Which design element is being described here? He wears a red cap which has an 'M' logo on it in red and white. He has a black moustache and wears blue dungarees. He also has a red long-sleeved top and brown work boots on. He depicts an Italian plumber.

User interface design

Character design

Level/ environment design

Game mechanics/ gameplay design

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which design element is being described here? The game has a consistent map for all players. Maps include random delivery of weapons, shield and other support features. As the game progresses and more players die the map shrinks forcing players closer together. Nearly all objects in the environment can be broken down and used to build such as walls, ramps, floors and roofs.

User interface design

Character design

Level/ environment design

Narrative design

6.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design element can be described as the way in which players interact with the game? It's what you can and cannot do in the game, eg walk, run, pick up, throw, fight, etc.

Character

Gameplay

Emotion

Narrative

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Which design element is being described here? The Uncharted game series are action-adventure games based around the main character Nathan Drake. The games storyline follows him around the world as he collects treasures whilst unlocking historical mysteries along the way. The same storyline runs throughout all games in the series.

User interface design

Character design

Level/ environment design

Narrative design

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