11 Design

11 Design

11th Grade

10 Qs

quiz-placeholder

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11 Design

11 Design

Assessment

Quiz

Design

11th Grade

Medium

Used 23+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of double diamond design thinking?

To quickly generate a large number of ideas

To identify and solve

complex problems in a

structured and iterative way

It is more focused on usability and functional requirements

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the double diamond design process differ from traditional design processes?

It is more focused on aesthetics and visual appeal

It is more focused on usability and functional requirements

It is more focused on user

needs and co-creation

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the four phases of the double diamond design process?

Discover, define, develop, deliver

Ideate, prototype, test,

implement

Research, plan, design,

execute

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the "discover" phase in the double diamond process?

To understand the problem space and context

To define and prioritize user

needs

To generate and prototype

ideas

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you define and prioritise user needs in the "define" phase of the double diamond process?

By conducting user

interviews and focus groups

By using analytics and data

to identify patterns and

trends

By using design thinking

tools such as empathy

maps and user personas

All of the above

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you test and validate ideas during the "deliver" phase of the double diamond process?

By asking stakeholders

By conducting user tests

By creating user personas

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the double diamond process encourage iteration and experimentation?

By encouraging teams to focus on aesthetics and visual appeal

By encouraging teams to

focus on technical

constraints and feasibility

By encouraging teams to try

out different ideas and

approaches and learn from

failures

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