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Iterative Design in Games

Authored by Dust Ar

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Iterative Design in Games
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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

what is Iterative Design?

a cycle of conceptualisation, prototyping, testing & evaluating

Theory about making the game

How the game will look, feel and act

Evaluate playtests result to assess the game design

2.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

which is true about adaptive process? (select all that applies)

New ideas also can be improve from the

original

Adaptive process leave room for error

Reject wrong and weird ideas

Designers move through cycles of conceiving of an idea, creating prototype that embodied the idea, running playtests

with the prototype to see the idea in action

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Iterative game Design Process, we use ...

Requirement - Prototype - Review - Revise

Think - Sketch - Show - Evaluate

Conceptualisation - Prototype - Playtest - Evaluate

Plan - Do - Study - Act

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of conceptualization in iterative game design?

create paper prototype

Evaluating playtest results

Shaping the game idea

Testing the game prototype

Answer explanation

1. CONCEPTUALISATION

- Shape the Idea - Could come from anywhere

- Example: brainstormin

- Theory about making the game / blueprint of the game

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which phase of iterative game design involves creating a representation of how the game will look, feel, and act?

PROTOTYPE

EVALUATE

PLAYTEST

CONCEPTUALISATION

Answer explanation

2. PROTOTYPE

- How the game will look, feel and act

- create what if questions

- the simple one is paper prototype

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

in which process do we create the 'what if' questions?

conceptualisation

evaluate

prototype

playtest

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of playtesting in iterative game design?

Identifying what is or isn't working in the game

Assessing the game design

Shaping the game idea

Creating a blueprint of the game

Answer explanation

3. PLAYTEST

- Reveal what is or not working

- Answer the “What if” question during prototype

- Do player understand the goal? What to achieve? Emotional response?

- Identify what needs to be

- 2 basic type: Internal & external playtests

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