
Iterative Design in Games
Authored by Dust Ar
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
what is Iterative Design?
a cycle of conceptualisation, prototyping, testing & evaluating
Theory about making the game
How the game will look, feel and act
Evaluate playtests result to assess the game design
2.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
which is true about adaptive process? (select all that applies)
New ideas also can be improve from the
original
Adaptive process leave room for error
Reject wrong and weird ideas
Designers move through cycles of conceiving of an idea, creating prototype that embodied the idea, running playtests
with the prototype to see the idea in action
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Iterative game Design Process, we use ...
Requirement - Prototype - Review - Revise
Think - Sketch - Show - Evaluate
Conceptualisation - Prototype - Playtest - Evaluate
Plan - Do - Study - Act
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of conceptualization in iterative game design?
create paper prototype
Evaluating playtest results
Shaping the game idea
Testing the game prototype
Answer explanation
1. CONCEPTUALISATION
- Shape the Idea - Could come from anywhere
- Example: brainstormin
- Theory about making the game / blueprint of the game
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which phase of iterative game design involves creating a representation of how the game will look, feel, and act?
PROTOTYPE
EVALUATE
PLAYTEST
CONCEPTUALISATION
Answer explanation
2. PROTOTYPE
- How the game will look, feel and act
- create what if questions
- the simple one is paper prototype
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
in which process do we create the 'what if' questions?
conceptualisation
evaluate
prototype
playtest
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of playtesting in iterative game design?
Identifying what is or isn't working in the game
Assessing the game design
Shaping the game idea
Creating a blueprint of the game
Answer explanation
3. PLAYTEST
- Reveal what is or not working
- Answer the “What if” question during prototype
- Do player understand the goal? What to achieve? Emotional response?
- Identify what needs to be
- 2 basic type: Internal & external playtests
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