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Blender 2: L8

Authored by Jerry Xiao

Computers

12th Grade

Blender 2: L8
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3 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is exporting in Blender?

A process of saving your 3D model into a format that can be used in other software
A method of creating 3D animations
A technique for texturing 3D models
A tool for sculpting in 3D

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How come we don't import the camera and light from Blender to a game engine such as Unity?

Because game engines have their own lighting and camera systems
Because Blender's camera and light are not compatible with Unity
Because importing camera and light from Blender to Unity is too complex
Because Blender's camera and light are too heavy for Unity

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do you have to save your textures separately from your model in Blender when importing it to a game engine?

Because game engines can't read Blender's texture format
Because Blender's texture format is too large for game engines
Because the textures are not saved with the model in Blender
Because the game engine needs to optimize the textures separately

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