Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
a Online multiplayer games may actually enhance social skills
Skillful 4 R&W - Unit 2 - Reading 2: Feedback
Quiz
•
English
•
9th - 12th Grade
•
Easy
Leonid Kanev
Used 2+ times
FREE Resource
14 questions
Show all answers
1.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
a Online multiplayer games may actually enhance social skills
2.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
b Research indicates both positive and negative effects on academic performance
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
c The impact on physical and mental health is mixed
4.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
d Gaming has come to dominate our culture
5.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
e The link between gaming and violence is unfounded
6.
FILL IN THE BLANK QUESTION
1 min • 1 pt
Read Gaming, society, and the individual. Match the main ideas (a–f) with paragraphs (1–6). Write a number (e.g., 1)
f Despite many positives, continued research is necessary
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Do the following statements agree with the views of the writer? Write Y (Yes) if they agree, N (No) if they disagree, and NG (Not Given) if it’s impossible to say what the writer thinks of this.
1 Research supports the commonly held belief that gaming incites violence.
Yes
No
Not Given
Answer explanation
Paragraph 2. The general perception is that violent video games incite real-world violence, yet frankly there is considerable evidence to the contrary. Przybylski and Mishkin (2015) found that it is in fact the duration of game play, not the content of the game itself that is likely to have a detrimental influence on behavior.
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