E-Learning and Teaching Methods

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University
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Medium
Masyhur Masyhur
Used 3+ times
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17 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the flipped classroom teaching method?
A method where students learn new content outside of the classroom and use class time for tests.
A method where students learn new content inside the classroom and use class time for homework.
A method where students learn new content outside of the classroom and use class time for lectures.
An instructional approach where students learn new content outside of the classroom and use class time for activities and discussions.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification in e-learning?
The use of game elements and mechanics in educational activities to enhance engagement, motivation, and learning outcomes.
The use of physical exercise in educational activities to enhance engagement, motivation, and learning outcomes.
The use of social media platforms in educational activities to enhance engagement, motivation, and learning outcomes.
The use of virtual reality in educational activities to enhance engagement, motivation, and learning outcomes.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a benefit of the flipped classroom teaching method?
Increased student engagement
Reduced teacher workload
Improved classroom management
Personalized instruction
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main goal of gamification in e-learning?
Improve content delivery
Reduce learning time
Enhance assessment accuracy
Increase learner engagement and motivation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a characteristic of the flipped classroom teaching method?
Students learn new content from textbooks
Students learn new content through group discussions
Students learn new content outside of class
Students learn new content during class
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of technology in gamification in e-learning?
Technology automates the assessment process in gamification of e-learning.
Technology provides real-time feedback in gamified e-learning.
Technology enables the integration of game elements into the learning process.
Technology enhances the visual appeal of e-learning games.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a challenge of the flipped classroom teaching method?
Lack of student engagement
Inability to monitor student progress
Limited teacher-student interaction
Access to technology and internet
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