Benefits of Gamification Quiz

Benefits of Gamification Quiz

9th Grade

15 Qs

quiz-placeholder

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Benefits of Gamification Quiz

Benefits of Gamification Quiz

Assessment

Quiz

Science

9th Grade

Hard

Created by

Chris Bond

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is often credited as the scientist that first published the Periodic Table of Elements?

Marie Curie

Dmitri Mendeleev

Albert Einstein

Isaac Newton

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one definition of gamification?

Engaging in brain games for cognitive development

Using cards to categorize elements

Playing video games in everyday use

Using game elements to make non-games more enjoyable

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did Dmitri Mendeleev use gamification to categorize elements?

By listing each element and other information on cards and placing them face up on a table

By creating a game-like atmosphere in the classroom

By using brain games to enhance cognitive development

By playing video games to understand the relationship of each element

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one benefit of using gamification for cognitive development?

Improvement in physical development

Increase in brain activity and information processing

Enhancement of classroom engagement

Accessibility for students with autism

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification aid in physical development?

Creating a game-like atmosphere in the classroom

Using video games to teach age-appropriate content

Exercising with interactive games

Playing brain games

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did a study on gamification in the classroom find?

Increased level of engagement and productivity

Enhanced accessibility for all students

Improved cognitive development

Effective teaching for students with autism

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can gamification be used as a teaching tool for students with autism?

Through video games that incorporate age-appropriate content

Using brain games for cognitive development

By creating a game-like atmosphere in the classroom

Assigning point systems to class activities

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