Let's Review Module 9

Let's Review Module 9

University

10 Qs

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Let's Review Module 9

Let's Review Module 9

Assessment

Quiz

Education

University

Practice Problem

Easy

Created by

Emily Marino

Used 9+ times

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10 questions

Show all answers

1.

OPEN ENDED QUESTION

1 min • 1 pt

STEM stands for

Evaluate responses using AI:

OFF

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Some Trends in Education include:

Gamification

Makerspace

3D Printing

Coding/Robotics

All of the above

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Raz-Kids is an example of

Gamification

Tools for Publishing

Trends in Education

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Makerspace

Creating a physical three-dimensional model

  • Explore interests, learn to use tools and materials, and develop creative projects 

Step-by-step instructions that tell the computer what to do. 

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

ThiinkerCAD is an example of:

Robotics

Coding

3D Printing

Makerspace

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Scratch is an example of

Gamification

Coding

Robotics

Makerspace

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Project Based Learning (PBL) is

a mindset and approach to learning, collaboration, and problem-solving 

students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge

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