
Gameful Second and Foreign Language Teaching and Learning
Authored by Mustafa P
World Languages
Professional Development
Used 6+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the 'chocolate-covered broccoli' problem in educational games?
The games are not well evaluated by the CALL community
The games have ineffective educational content
The games are not designed for specific contexts and audiences
The games are too expensive for educators
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of educational games?
Entertainment
Advertising
Learning
Social interaction
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it difficult to recommend specific game-based L2TL environments?
They are not effective for language learning
They are not designed for specific contexts and audiences
They are not well evaluated by the CALL community
They are too expensive for educators
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the term used to describe the application of game concepts to contexts outside of traditional games?
Game-based
Game-informed
Gamification
Game-enhanced
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of game-enhanced L2TL practice?
Using games intentionally designed for L2TL
Adapting vernacular games for L2TL
Incorporating game mechanics into L2 materials
Creating game-based environments for L2 learning
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does game-informed L2TL involve?
Applying theories of games and play to L2 teaching and learning
Adapting vernacular games for L2TL
Using games intentionally designed for L2TL
Incorporating game mechanics into L2 materials
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of gamification in L2TL practices?
Using games intentionally designed for L2TL
Incorporating game mechanics into L2 materials
Applying theories of games and play to L2 teaching and learning
Adapting vernacular games for L2TL
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