Not Buying It!
Quiz
•
Life Skills
•
6th - 8th Grade
•
Practice Problem
•
Medium
Patricia Macko
Used 3+ times
FREE Resource
Enhance your content in a minute
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main tactic used by gaming companies to get players to spend big in video games?
Making highly coveted items available only in lootboxes
Promoting virtual goodie bags
Providing free add-ons for competitive edge
Offering limited-time discounts
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why are endorsements by social media stars powerful in influencing purchases?
They are often paid promotions
They are not paid promotions
They are based on unbiased reviews
They are genuine recommendations from the stars
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a money-saving hack suggested for buying drinks at a coffee shop?
Add whipped cream for no extra charge
Order a fancy-tasting drink without the fancy price tag
Buy a $4.75 caramel macchiato every day
Switch to tea as it usually costs less than coffee
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main tactic used by malls to encourage spending?
Creating a relaxing shopping environment
Luring customers with gigantic sale signs
Placing bargains at the front of the store
Using bright lighting and pleasant scents
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the money-saving hack suggested for dining out at a restaurant or food court?
All of the above
Order tap water instead of soda to save $2 to $3 every time
Order only as much food as you know you'll actually eat
Order an appetizer as they're often as big as an entree
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main reason companies target teens for marketing?
Teens have more money to burn
Teens are less savvy than adults
Teens are more influenced by social media
Teens are more likely to be lifelong customers
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the problem with using fake currency to buy items in video games?
It encourages gambling behavior
It leads to overspending on virtual goods
It makes the items less valuable
It's harder for the brain to compute the real cost
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