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Not Buying It!

Authored by Patricia Macko

Life Skills

6th - 8th Grade

Used 3+ times

Not Buying It!
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main tactic used by gaming companies to get players to spend big in video games?

Making highly coveted items available only in lootboxes

Promoting virtual goodie bags

Providing free add-ons for competitive edge

Offering limited-time discounts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why are endorsements by social media stars powerful in influencing purchases?

They are often paid promotions

They are not paid promotions

They are based on unbiased reviews

They are genuine recommendations from the stars

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a money-saving hack suggested for buying drinks at a coffee shop?

Add whipped cream for no extra charge

Order a fancy-tasting drink without the fancy price tag

Buy a $4.75 caramel macchiato every day

Switch to tea as it usually costs less than coffee

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main tactic used by malls to encourage spending?

Creating a relaxing shopping environment

Luring customers with gigantic sale signs

Placing bargains at the front of the store

Using bright lighting and pleasant scents

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the money-saving hack suggested for dining out at a restaurant or food court?

All of the above

Order tap water instead of soda to save $2 to $3 every time

Order only as much food as you know you'll actually eat

Order an appetizer as they're often as big as an entree

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason companies target teens for marketing?

Teens have more money to burn

Teens are less savvy than adults

Teens are more influenced by social media

Teens are more likely to be lifelong customers

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the problem with using fake currency to buy items in video games?

It encourages gambling behavior

It leads to overspending on virtual goods

It makes the items less valuable

It's harder for the brain to compute the real cost

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